Residential

Home Theater & Media Rooms

A great theater is mostly a room problem. The equipment is the easy part.

The difference between a good home theater and an expensive one is almost entirely room design. Speaker placement relative to seating, screen size relative to viewing distance, first-reflection treatment, bass management, and light control determine what you experience. Equipment selection matters, but it matters less than any of those.

We start with the room: seating rows and eye height, screen size driven by viewing distance and content aspect ratio, and the acoustic treatment plan. Riser construction, soffit detailing for speaker placement, and full light control from blackout shades all get designed before anything is purchased.

Immersive formats add height channels, which put real constraints on ceiling construction and speaker placement. This is the kind of decision that must be made before drywall — retrofitting overhead channels into a finished ceiling is expensive and often compromised. It is the strongest argument for bringing us in during framing.

Media rooms follow different rules. A multi-purpose space that also hosts football, gaming, and homework needs a bright large-format display rather than projection, speakers that stay invisible, and lighting that works for reading as well as watching. Same engineering, different answers.

Control ties it together. One button should dim the lights, drop the shades, lower the screen, power the projector, select the source, and set the volume. If watching a movie requires three remotes and a decision, the room will not get used.

What this system includes

Room & sightline design

Seating layout, riser height, screen sizing, and viewing angles worked out on paper before construction starts.

Projection & large-format displays

Projector and screen systems for dedicated theaters, or large-format and micro-LED displays where ambient light rules out projection.

Immersive surround sound

Object-based audio with overhead channels, properly placed and calibrated to the room rather than to a diagram.

Acoustic treatment

Absorption and diffusion at first-reflection points, bass trapping, and isolation detailing so the theater does not run the rest of the house.

Calibration

Measured speaker levels, distances, crossovers, room correction, and display calibration to a reference standard.

One-touch control

A single button that handles lights, shades, screen, projector, source, and volume. Anyone in the house can run it.

Scope of work

  • Room design with seating and screen layout drawings
  • Speaker, display, and electronics specification
  • Acoustic treatment plan
  • Coordination with builder on framing, soffits, risers, and power
  • Installation, rack build, and cable management
  • Full audio and video calibration with a report

Ready to talk about theater & media rooms?

New construction, retrofit, or a system that never worked the way it was sold to you — we are happy to take a look.